May 24, 2009, 10:33 AM // 10:33
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#1
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Krytan Explorer
Join Date: Aug 2007
Location: London, UK
Profession: W/
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Primary attrabute for your 1st and 2nd proffession
hi if i still have any posts open close plz
Anyway me personally i have a warrior and for many warriors you will know they is no good builds for Hm and general pve. Warriors would be so much better if you could have primary attrabute of your sub proffession for example w/p with leadership or for other proffesions p/r for much addreanaline.
say what you think about this
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May 24, 2009, 11:14 AM // 11:14
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#2
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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A Monk with Soul Reaping and Divine Favor? An Elementalist with Soul Reaping and Energy Storage? I smell overpowered...
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May 24, 2009, 11:27 AM // 11:27
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#3
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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1. This will seriously overpower everything. Things are already complicated enough by allowing access to secondary attributes for other professions.
2. This will also break down the difference between casters a lot. Your primary attribute is one of the few defining features that seperates you from other classes.
Physicals will become less distinct, but some differences will remain with armour levels and such.
It's a terrible idea.
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May 24, 2009, 12:01 PM // 12:01
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#4
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Academy Page
Join Date: Feb 2009
Guild: Imperious Vengance [IV]
Profession: W/
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If you can't make a decent warrior build then i wouldn't play one. Im a warrior and I have made tons of builds that work good for nm/hm.
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May 24, 2009, 12:31 PM // 12:31
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#5
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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What you're suggesting means that there is no reason to play a caster anymore. Since you have the same energy regeneration on an assassin / dervish but 10 more AL, you would be more effective with them, regardless of if you want to take a Minion Master, Nuker, Shut-down mesmer, etc...
As said before as well, professions are already imbalanced by being allowed to spec heavily into another profession's attributes
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May 24, 2009, 12:54 PM // 12:54
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#6
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Krytan Explorer
Join Date: Aug 2008
Guild: Legion of the Feng Huang [ASH]
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Quote:
Originally Posted by chris1234565
i have a warrior and for many warriors you will know they is no good builds for Hm and general pve.
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Earth Shaker.
Warriors Endurance.
Dragon Slash.
The fact you cannot make or find a good warrior build says a lot more about you and your ability to make builds than it does about the effectiveness of warriors.
Aside from that, speccing in to other primaries just eliminates the entire primary/secondary profession principle. As it was pointed out, there would be little to no reason not to play a caster on an assassin or dervish (attribute runes being the only reason). Professions are more than efficient enough with just their own primary, with the possible exception of Ritualists.
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May 24, 2009, 01:24 PM // 13:24
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#7
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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Quote:
Originally Posted by Enon
A Monk with Soul Reaping and Divine Favor? An Elementalist with Soul Reaping and Energy Storage? I smell overpowered...
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This is what i was thinking, anything with soul reaping = unlimited energy.
12 + 3 element (fire/water/earth)
8 energy storage
10 soul reaping
attunement just incase you struggle to kill anything :S
= perma nuker.
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May 24, 2009, 03:09 PM // 15:09
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#8
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Ascalonian Squire
Join Date: Jul 2007
Guild: the dragons of cantha
Profession: P/W
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/notsigned /notsigned /notsigned
for the obvious reasons off course
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May 24, 2009, 03:45 PM // 15:45
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#9
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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If you could have it for both primary and secondary attribute then it wouldn't be a primary attribute now would it? Think about how annoyingly stupid this idea is and I think you'll realise that posting it was a mistake.
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May 24, 2009, 03:48 PM // 15:48
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#10
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LEET HAXXOR!
Join Date: Feb 2007
Location: Random Arena
Profession: N/A
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not signed, seriosuly if u have trouble with builds go to this: www.pvxwiki.com
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May 24, 2009, 03:59 PM // 15:59
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#11
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Wilds Pathfinder
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
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well if ANET let this happen , almost every single elite/non-elite that tied into primary professions would get nerfed. /notsigned
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May 26, 2009, 10:18 AM // 10:18
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#12
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Ascalonian Squire
Join Date: Mar 2006
Profession: E/N
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it may work if you can only spec into the attribute for the skill but dont get the benefit of that att, so you can add points to say soul reaping as an ele for the skills but you dont get energy for each death etc.
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May 26, 2009, 10:40 AM // 10:40
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#13
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Desert Nomad
Join Date: Aug 2005
Location: in my GH
Guild: Limburgse Jagers [LJ]
Profession: W/
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Quote:
Originally Posted by chris1234565
for many warriors you will know they is no good builds for Hm and general pve.
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Sorry to be blunt, but learn to make a build then. I find my warrior to be one of the easiest to play characters in PvE. I can boost my health up to 1025 with feel no pain and some booze, consumables and runes. Not even using runes of vitae. Plus the constant +3 hp regen keeps me alive pretty well, while having enough slots to deal out some major damage.
What you're suggesting would make the game imbalanced. /notsigned. I'm sorry, but if you're not happy with the warriors primary attribute, either learn to play warriors better, or choose a different profession.
Try this:
[W-Rt HM Allround PvE build;OQgTEZKXH6qwvYqZHsvQVEn8iB]
(does GWBBcode work here?)
you can replace Whirlwind attack with Pain Inverter or Vanguard Assassin Support if you want to. works great for me.
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May 26, 2009, 09:03 PM // 21:03
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#14
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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well it's called a primary attribute for a reason, but I would think that perhaps being able to put, say, 3 ranks into your second primary wouldn't be too horribly broken (and you don't get to use a rune), so you could go 12/12/3 for instance.
It wouldn't be too broken:
-3% armour penetration
-1 less energy for a few skills (!)
-10 points of healing when targeting an ally with a spell
-10% faster casting of spells
-9 extra energy (!!)
-3 energy per kill (!!!)
-3% better crit chance, 1 extra energy when you crit (!)
-minions/spirits are slightly stronger
-1 extra energy per shout
-3 health & 1 energy when an enchantment ends on you
the physical classes (warriors, ranger, dervish, assassin & paragon) could benefit from the other physical classes abilities. Spending less energy, getting some back or doing more damage doesn't really hurt. The spell casting classes would probably go with energy storage or soul reaping, cause 3 energy per kill or 9 extra energy total would be very nice. Still probably rediculously overpowered and not likely to happen though. I think Expertise & Critical Strikes are nice, Energy Storage is really nice and Soul Reaping is just (0.0).
And as others have started, yeah, there's plenty of good stuff for warriors to run in hard mode.
Last edited by ShadowbaneX; May 26, 2009 at 09:07 PM // 21:07..
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May 27, 2009, 06:31 AM // 06:31
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#15
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Administrator
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Quote:
Originally Posted by chris1234565
i have a warrior and for many warriors you will know they is no good builds for Hm and general pve.
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No offence or anything but if you don't have any remote idea about the game don't make serious game changing suggestions. Besides, it's way way too late to change core game functions.
__________________
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May 27, 2009, 01:45 PM // 13:45
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#16
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Jungle Guide
Join Date: Jan 2009
Location: US
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Quote:
Originally Posted by jsshah1
it may work if you can only spec into the attribute for the skill but dont get the benefit of that att, so you can add points to say soul reaping as an ele for the skills but you dont get energy for each death etc.
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that I kind of like, but the world primary would have to be changed if other professions can use their stuff.
If you could only have 5 or less into another profesion maybe I'd be ok.
My personal pet peeve is how the skills and attributes panel. The names should switch between alphabetical or based on primary first... plus it would be very useful for a preview feature at other levels like if using Signet of Illusions I don't want to have keep adding 12 points to an attribute to preview what skills will be at 12.
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May 27, 2009, 01:51 PM // 13:51
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#17
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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http://www.guildwarsguru.com/forum/s...php?t=10376249
Use search next time. That post was made recently, and just on page 2 of the forum. If yuo want an attribute that is the primary of another class, then you made the wrong character. There is a reason the game was designed the way it is, and this would destroy balance. Why not ask for armor from a secondary too, that way a Mo/W can wear 80+20AL armor. This is an idea based on being bad at the game. Learn how to use your character or make a new one that does what you want.
/unsigned
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May 27, 2009, 01:53 PM // 13:53
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#18
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Desert Nomad
Join Date: Aug 2007
Guild: Primeval Warlords[wuw]
Profession: R/
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OMG... 12+3+1 Shadow Arts + 12 Energy Storage == Bye bye Permasin energy woes!
Yeah, I'm thinking no.
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